By National Research Council, Division on Engineering and Physical Sciences, Computer Science and Telecommunications Board, Committee on Information Technology and Creativity, Marjory S. Blumenthal, Alan S. Inouye, William J. Mitchell
Machine technological know-how has drawn from and contributed to many disciplines and practices because it emerged as a box in the course of the 20 th century. these interactions, in flip, have contributed to the evolution of data expertise - new varieties of computing and communications, and new functions - that proceed to increase from the inventive interactions among laptop technology and different fields. "Beyond productiveness" argues that, firstly of the twenty first century, details know-how (IT) is forming a robust alliance with artistic practices within the arts and layout to set up the interesting new, area of data know-how and artistic practices - ITCP. There are significant advantages to be received from encouraging, helping, and strategically making an investment during this area.
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Additional resources for Beyond Productivity: Information, Technology, Innovation, and Creativity
Yet highly creative performance by artists and designers has been associated with tools that are somewhat difficult to use,11 especially when the alternative is ease of use achieved through preprogrammed and therefore limiting or constraining features. Creative people always struggle against the limits of their medium— wood splits, musical instruments have limits to pitch and volume, and so on. The challenges presented by IT have helped to stimulate some kinds of art and design—and artists’ responses to those challenges, from seeking better tools to exploiting the flaws in or breaking those available as part of their art, should help to stimulate development of new forms of IT.
It provides entrepreneurs with a stream of opportunities to develop and market new products and services, while benefiting from the research and development investment that the prospect of successful commercialization motivates. It provides artists and designers with whole new fields of creative practice, such as computer music and digital imaging, together with tools for pursuing their practices in both new and established fields, while benefiting from the inventive and critical insights that artists and designers can bring to it.
Success in launching and sustaining them depends on capacity to attract and retain creative talent, on establishing the conditions and incentives necessary for that talent to flourish, and— increasingly—on the effective exploitation of information technology. 2. The interactions between these two domains are important not only for their mutually beneficial effects, but also because they help to energize larger systems of interconnected creative activity. This report provides more detailed analyses of the conditions needed for creativity in a networked world and recommends strategies for establishing and sustaining successful clusters of IT-related creative activity in the arts and design.
Beyond Productivity: Information, Technology, Innovation, and Creativity by National Research Council, Division on Engineering and Physical Sciences, Computer Science and Telecommunications Board, Committee on Information Technology and Creativity, Marjory S. Blumenthal, Alan S. Inouye, William J. Mitchell